In this chapter: Armin is a gloriously talented bullshitter and Erwin is The Hardest Motherfucker, God Damn.
also armin’s faces are The Best Thing
basically though i’m just pterodactyl screeching at how crazy this manga is
A disucssion about game-design and “cohesion” I had with someone ended up coming up again. I’ll probably end up writing an infamous “Spike Rant”one day about game design as a whole, but since it’s fresh in my mind I figured I’d share some of my thoughts.
Essentially my take on the matter was as follows; If you have a satisfactory gameplay mechanic that clashes with the visuals, theme, or ideas of the game, you should keep the mechanic and re-shape your original ideas around it. Sarcifice your original intentions to create a more satisfactory gameplay experience. I feel like this is the cornerstone of iterative game design.
The hypothetical I was given was a game in which the main character is heavily armored, and yet has a very high, fast jump. Now, I have no problem with a heavy character jumping high due to my personal suspension of disbelief, however given the hypothetical I took this as a “problem”. So let’s just take this as something everyone on the team finds fault with. The jump is very satisfying, but everyone feels it clashes with the player character’s design.
The person I originally debated with said that the idea and design were most important, and that the jump height should be lowered.
My opinion on what to do in this situation is to keep the jump and re-tool the character’s design some how to better fit this ability. Maybe lighten his armor or something similar. I feel like it’s more important to preserve the satisfactory mechanic you’ve created rather than keep the old Idea simply because it was your original intention.
I feel as though this mentality is what creates better games. I cited the original Devil May Cry as an example of this. For those who don’t know, the original Devil May Cry started off as Resident Evil 4. However, two glitches in the original coding allowed for you to launch and juggle enemies with your attacks. This “glitch” was extremely fun to everyone who played the game, and soon became a core mechanic in what they were creating. However it quickly became apparent that what they were creating would not fit in-line with the original intention to create Resident Evil 4, so they revised and re-tooled the original ideas into a new IP, “Devil May Cry” and essentially created a new genre of game based around two “glitch” mechanics.
Of course that’s a very summarized form the game’s development, but I believe it speaks for my opinion well enough. “Ideas” and “intentions” can easily be sacrificed and revised. And if a gameplay element is enjoyable enough, it should take precedence over these ideas to create better “cohesion” in design. If you’re sacrificing a fun mechanic to create “cohesion” with your original intentions, you’re creating something less than a game.
This is something that I can say as an artist, and as someone in charge of creating visuals and content for a game. I would much rather iterate on one of my designs and change it to suit the overall gameplay experience and create a cohesive game, then to change a mechanic to suit some initial idea I had.
cbot replied to your post: if you’ll draw anybody from one piece kissing i will cryHow come? Don’t like One Piece or are the characters not “shippy”? (I don’t watch or read OP, I have no idea about anything, lol).
Look, One Piece is pretty much my favorite thing ever, but I find consumption of a piece of media for the express purpose of projecting your sexual fantasies onto it (i.e. ‘shipping’ a word I did not know until I joined Tumblr) pretty distasteful and it does not interest me in the slightest. I can get behind Ranma and Akane and things like that because they are supposed to be a romantic interest, but when I read something, I’m reading it because I’m interested in what the creator has created, I’m not reading it so that I can have a new stable of names and faces to fantasize about. I won’t say I think someone is gross for doing it (hey whatever gets you off, honestly), but I think it’s gross. Then again, I’m almost 29 and I don’t have nearly as many hormones as most of Tumblr so it’s not as pressing an issue for me.
That said I fucking love One Piece and yeah I can get behind platonic nakama smooches
in which rachel e morris summarizes my disdain of shipping better than I can
NO ANONBOT, NO.
GO AWAY. GO AWAY AND NEVER RETURN ;`-‘;
AND HAHA SHIT, I JUST REALIZED I NEED TO ORDER A THIRD PATCH.
Ah well, the place I ordered them from is reasonable. $8 S&H still isn’t half bad compared to the patch sets that run like, $35-30 for 3 small patches (All together this puts me at a total of $21 for all 3 small patches for my cosplay).
The larger patches for the back are a fair deal more expensive, the cheapest I’ve seen is like $20 @- @ Will have to save a bit for that.